01. Overview

Clash is a competitive PvP content where adventurers gather to prove their strength and control skills. It serves as an honorable stage to demonstrate mastery, aiming for the top of rankings and leagues.

Clash unlocks at level 50 and can be accessed via [Menu → Clash]. When entering, characters located in combat-enabled areas of the Forsaken Land will engage in smart auto-battle during match time.

This mode features a server-wide integrated rating-based matchmaking system, ensuring fair battles against opponents of similar skill levels. Matches are 3v3 PvP, with scores increasing or decreasing based on results. At the end of each season, final scores determine special rewards, making every battle a step toward prestige and recognition.



✧ Matchmaking

While in the Forsaken Land, you can apply for matchmaking either solo or as a party of up to three members. During matchmaking, you may continue to use other available content in the Forsaken Land without interruption.

To prevent imbalance caused by wide skill gaps among party members, party composition is restricted by league tier:

- Bronze / Silver / Gold: Parties can be freely formed without rating limits.

- Platinum / Diamond: Party members’ rating differences must remain within set thresholds.

· Platinum: within 300 points

· Diamond: within 200 points

- Master / Grandmaster: All party members must belong to the same league.

- Solo Matchmaking


- Three-Person Matchmaking



02. League & Rating System

Combat operates on a rating-based system with seven leagues: Bronze, Silver, Gold, Platinum, Diamond, Master, and the prestigious Grandmaster. Advancement up to Master is automatic upon reaching the required rating thresholds, while Grandmaster is reserved for top-ranked adventurers only.

✧ Tiers

No placement matches are required in this content, as your starting league is automatically assigned based on character level. From there, strong performances can earn MVP recognition, which grants bonus points on victories and reduces point loss on defeats. Additionally, consecutive wins apply a streak bonus, enabling skilled adventurers to climb the ranks more quickly and reach higher leagues with greater efficiency.

✧ Dormancy

If you do not participate in this content for 14 days, your status shifts to Dormant and rating points begin to decrease, though they will never fall below the Bronze 5 starting score of 1000. Dormancy is lifted immediately upon completing just one match, allowing adventurers to restore their active status and continue competing without further penalty.

✧ Season End

At the close of each season, the content transitions into an Off-season period where past records are honorably preserved in the rankings, and when the new season begins, leagues are recalibrated based on final standings to ensure fair competition resumes seamlessly.


03. Rules & Progression

The entire battlefield is designated as an unrestricted combat zone (PK), meaning adventurers can attack one another freely. Upon death, characters respawn at designated zones. Throughout the battlefield, special orbs with varying effects spawn in specific areas, granting powerful buffs to those who claim them and adding a dynamic layer of strategy to every clash.

In this content, death does not end your fight. After a short waiting period, you respawn at your team’s designated zone with full HP. To prevent immediate ambushes, a Resurrection Invincibility Buff is granted upon revival.

Defeating an enemy character earns 1 point, and if all three members of the opposing team are eliminated simultaneously, leaving them all in respawn status, your team gains an additional Full Elimination Bonus.

Matches conclude instantly when one of the following conditions is met:

- Kill Target Achieved: The first team to reach the target score wins.

- Time Expired: When the match timer runs out, the team with the higher kill score is declared the winner.

- Opponent Withdrawal: If all members of the opposing team leave the battlefield, the remaining team wins by default.

04. Penalties

To ensure fairness and maintain a competitive environment, strict penalty rules apply in this content: any withdrawal after matchmaking confirmation is treated as a forfeit, regardless of reason, with a short grace period for reconnection before being marked as a forced defeat that causes a significant rating drop and no rewards. Players who forfeit are immediately restricted from matchmaking for a set time, while inactivity after entering the battlefield results in automatic expulsion and the same penalty, guaranteeing that all participants remain active and engaged to preserve the integrity of competition.

05. Rewards

Depending on the match outcome, victory, defeat, or draw, rating adjustments occur and the exclusive currency Combat Insignia is awarded in varying amounts.

At the end of each match, records are tallied and a single MVP is selected, who receives additional Combat Insignia that can be exchanged for various items.

- League Advancement Rewards: Upon reaching a higher league tier for the first time during a season, rewards are granted immediately (once per season).

- Season-End Rewards: At the close of a season, rewards are distributed based on the final league tier achieved.

Collected Combat Insignia can be exchanged at the Shop for a wide range of valuable items. Shop offerings include free weekly items, weekly and monthly selections, and character-purchase options, ensuring diverse opportunities for adventurers to enhance their gameplay.