Request for Main Quest Difficulty Adjustment and I
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Dear Architect: Land of Exile Development Team,
I would like to raise a concern regarding the current difficulty of the Main Quest and its impact on the overall player experience.
At this point, a significant number of players are struggling to progress through the Main Quest due to the increasingly difficult enemies and frequent missed attacks. Even high-spending players, including whales, are experiencing difficulties completing certain quests. This makes progression particularly challenging for free-to-play players and those who spend only occasionally.
Unfortunately, the lack of achievable progression has also affected daily gameplay. Many players have reached a point where there is very little meaningful content left for them to parti****te in, resulting in extended periods of AFK activity. Some have already decided to quit the game because they feel there is no longer a reasonable way to progress.
We understand that challenging content is an important part of the game. However, we respectfully request that the development team review the current Main Quest difficulty, particularly the enemy difficulty, accuracy requirements, and overall progression balance.
We are not asking for the game to become excessively easy. Rather, we hope for a more balanced experience that allows free-to-play players, low spenders, and high spenders alike to make meaningful progress through consistent effort.
We genuinely appreciate the game and the work that has gone into developing it. We hope these concerns will be taken into consideration, as improving progression accessibility could help maintain player engagement and prevent more members of the community from leaving.
Thank you for your time and consideration. We look forward to seeing positive improvements in future u**ates.